Monday, November 17, 2014

Tarion Chronicles: Playing materials -Part 1-

Well, looks like it's been a while since I bothered to update this blog. Time to do it now, then!
So, what have I been up to in regards my game projects? Well, a bit this and that, but mostly about my RPG system, Tarion Chronicles. The rules themselves are in a workable condition, only in need of testing. I also came to the conclusion that reading text itself from big text files is boring and time-consuming, so I got the idea of making some playing materials that helps both the players and the GM find info faster for specific things. You know, something you can hand out and share without having to dig up the rule files themselves and browse through pages to find what you need.

So, being the creative bugger I am, I made status ailment tokens and spell cards. The former are distributed to player characters whenever they suffer a specific condition or gain an enhancement (or "buff", if you prefer the proper gaming term =P) to something, and the latter are given for spellcasters for quick reference.

STATUS EFFECT TOKENS
From left to right Blind/Deaf, Bleed, Curse, Poison/Disease/Nausea, Charm/Drunk, Stun/Stagger/Fatigue (info in finnish)
The front of the token has the icon itself, and the flipside the needed information on how the status affects the character. As you can see, some of the tokens have more than one status effect on them, the info separated and flipped to avoid confusion.
There will be more tokens than the ones pictured above. These are negative status effects, more of which will come later along with positive effects.

SPELL CARDS
A handful of low-level earth spell cards.
The spell cards were relatively easy to make. Once I got the basic layout of the card down, all I needed to do was to edit the text in each card. The cards are printed on paper and then slipped into card sleeves. Spells of each element will have card sleeves with matching colour. (I couldn't find brown ones for earth spells, so orange will have to do :P).

As for the layout of the cards, there's all the needed info:
Top: The name of the spell on top left, the rune circle (level) and element on top right.
First row: Spell's AP (arcana point) cost, casting time and range.
Second row: Area of effect, duration and required ability check.
Third row: Special effect
The rest of the card is reserved for the spell's description and information other than listed above.

If my calculations are right, there will be around 300 cards for spells in total; Six elements with each containing around 50 spells (And that doesn't include combination spells and priest prayers. Yeesh...^^; )

Myeah, I guess that's all for now. Thanks for reading, if you got this far. More to come later! :D